22 October 2018

ATC Manager 2 - Tutorial

ATC Manager 2 - Tutorial image

All Tutorials

Intro Tutorial

Index

  • Starting

  • Giving commands

  • Landing

Starting

Start by selecting an area (default). You can leave everything on default except for the difficulty setting.

The start panel

Press “START”. You will now see something like this:

The game

There are 3 elements on your screen. The radar in the middle is your overview. The panel in the top right (see image below) is a list of flight strips. These are all the flights you’re managing.

Flight strips

The buttons in the bottom right (see image below) allow you to pause, save, change optons, view logs and view information about your airfield and the game.

Buttons

Every airplane on the radar screen has text next to it. It includes the altitude in feet or flight level and the planes airspeed in knots (wiki)(unit)). Flight level (wiki)) or “FL” is roughly one hundredth of a feet (12,000 ft is FL120). Flight levels depend on air pressure while altitude in feet references the altitude above mean sea level (MSL). Transition altitude (TA) is when airplanes switch over to using flight levels. This is usually 18,000 ft. You can view more information about an airplane by clicking the question mark on the airplane’s flight strip (see image below).

Question mark button

This opens a panel which includes information about the plane, like the operator, the callsign, airplane specification, etc.

Airplane information panel

If you click on an airplane in the flight strips list or on the radar screen the airplane becomes highlighted.

Airplane not selectedAirplane selected

A fourth element will appear on your screen. The “commands” panel (see image below).

Commands panel

This can be used to give airplanes commands. Like the airplanes direction (heading), it’s altitude, speed, and other commands like “go-around” and “takeoff”.

Giving commands

Let’s start by changing the airplane’s direction. As a reference let’s look at this compass:

Compass

Every direction is given in degrees. There are a total of 360 different directions. 0 or 360° is north, 90° is east, 180° is south and 270° is west. Let’s change heading to 180° (south).

Heading south

Then press the “GIVE COMMAND” button.

Give command

You will notice the airplane slowly turning to left until it reaches a heading of 180°.

Airplane turning to the south

You can do the same thing for the “Direct to”, “Speed” and “Altitude” boxes. The reason the airplane was turning so slow is because it’s still flying at cruise speed. Let’s lower it’s speed to 270 knots. The knot is a unit of speed equel to one nautical mile per hour, exactly 1.852 km/h and approximately 1.15078 mph(wiki)(unit)). After you’ve changed the speed box to “270”, press “GIVE COMMAND”. You will notice a red arrow pointing down next to the airspeed. This means the airplane is reducing it’s speed.

Landing

To land an airplane you first have to line it up with the runway (see image below), it has be less then 3200 feet above the airport and has to flying in the general direction of the runway.

Airplane lining up with the ILS

If this is all correct, you will see the message, “Land using ‘Direct to’”, under the “GIVE COMMAND” button. Select the runway in the “Direct to” input box.

Select runway

Then click “GIVE COMMAND”.

Select runway command

Hopefully you know how to start. If you don’t or you have a question,visit the subreddit(unit)). If you want to continue learning, you can check out more tutorials by clicking the “All TUTORIALS” button below.


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