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01 November 2018

Lazy loading images with Javascript

Lazy loading images with Javascript image

Lazy Loading doesn’t have to be hard. This is a very simple example/tutorial on how to do lazy loading. Lazy loading works best if you have to load in a lot of large images which slows down the page load.

The only requirement for this implementation is, that you have to have to native image width and native image height. This can easily be done server-side.

The HTML

<img width="500" data-width="6000" data-height="4000" data-src="www.example.com/image">

Implementation

Because we don’t want the page to wait until all images are loaded until showing the page, and we don’t want the layout to change every time an image is loaded in we have to set an initial width, you can also do this with CSS. You want the img element to have the correct size before the image is even loaded.

Now we fill the image to it’s correct size using Javascript.

var img = document.querySelector('img[data-src]');
var ratio = +img.getAttribute('data-height') / +img.getAttribute('data-width');
  img.style.paddingTop = ratio * img.getBoundingClientRect().width + 'px';

After adding some CSS we can see a grey box, the size of the image.

img[data-src] {
  background: #aaa;

If you want a nice looking loading animation you can change it to:

img[data-src] {
  background: #aaa url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="38" height="38" viewBox="0 0 38 38" stroke="#fff" stroke-width="2" fill="none"><circle stroke-opacity=".5" cx="19" cy="19" r="18"/><path xmlns="http://www.w3.org/2000/svg" d="M36 19c0-9.94-8.06-18-18-18" transform="rotate(189.606 18 18)"><animateTransform attributeName="transform" type="rotate" from="0 19 19" to="360 19 19" dur="1s" repeatCount="indefinite"/></path></svg>') no-repeat center center;
}

But of course, we want to show the image so let’s change the javascript to the following. Basically we load another image in the background. Once it’s loaded we set it’s “src” to our initial image “src” and remove the padding which we used to fill the image initially.

var img = document.querySelector('img[data-src]');
var ratio = +img.getAttribute('data-height') / +img.getAttribute('data-width');
  img.style.paddingTop = ratio * img.getBoundingClientRect().width + 'px';
var lazy = new Image();
lazy.onload = function() {
  img.src = lazy.src;
  img.style.paddingTop = 0;
  img.classList.remove('loading');
  img.classList.add('loaded');
}
img.classList.add('loading');
lazy.src = img.getAttribute('data-src'); 

But what if we don’t want to start loading every image on the page in the background. Let’s say we only want to load in the images that are currently visible or we want to wait for some kind of event (click, load, DOMContentLoad, etc.).

var img = document.querySelector('img[data-src]');
var ratio = +img.getAttribute('data-height') / +img.getAttribute('data-width');
  img.style.paddingTop = ratio * img.getBoundingClientRect().width + 'px';
var lazy = new Image();
lazy.onload = function() {
  img.src = lazy.src;
  img.style.paddingTop = 0;
  img.classList.remove('loading');
  img.classList.add('loaded');
}

// Wait for some kind of event. In this example I'm using "window.load"

window.addEventListener('load', function() {
  img.classList.add('loading');
  lazy.src = img.getAttribute('data-src'); 
});

We can wrap this code in a function and return the actual load callback. This makes it even easier.

function lazyLoad(img) {
  var ratio = +img.getAttribute('data-height') / +img.getAttribute('data-width');
  img.style.paddingTop = ratio * img.getBoundingClientRect().width + 'px';
  var lazy = new Image();
  lazy.onload = function() {
    img.src = lazy.src;
    img.style.paddingTop = 0;
    img.classList.remove('loading');
    img.classList.add('loaded');
  }
  return { load: load }
  function load() { 
    img.classList.add('loading');
    lazy.src = img.getAttribute('data-src'); 
  }
}

var img = document.querySelector('img[data-src]');
var load = lazyLoad(img).load;

// Wait for some kind of event. In this example I'm using "window.load"

window.addEventListener('load', load);

And we’re done. This is all you need to lazy load images. I’ve included some extra examples below, their all using the “lazyLoad” function above.

Start lazy loading images immediately

document.querySelectorAll('img[data-src]').forEach(img => lazyLoad(img).load());

Wait for DOMContentLoaded

document.querySelectorAll('img[data-src]').forEach(img => {
  var load = lazyLoad(img).load;
  document.addEventListener('DOMContentLoaded', load);
});

Wait until image is visible

document.querySelectorAll('img[data-src]').forEach(img => {
  var load = lazyLoad(img).load;
  checkViewport();
  window.addEventListener('scroll', checkViewport);
  window.addEventListener('resize', checkViewport);
  window.addEventListener('orientationchange', checkViewport);
  function checkViewport() {
    var rect = img.getBoundingClientRect();
    var isVisible = (rect.top <= (window.innerHeight || document.documentElement.clientHeight)) 
      && ((rect.top + rect.height) >= 0)
      && (rect.left <= (window.innerWidth || document.documentElement.clientWidth)) 
      && ((rect.left + rect.width) >= 0);
    if (isVisible) {
      window.removeEventListener('scroll', checkViewport);
      window.removeEventListener('resize', checkViewport);
      window.removeEventListener('orientationchange', checkViewport);
      load();
    }
  };
});

Full example

You edit the full example below and try out the examples above by going to the Codepen.

See the Pen Easy Lazyloading by LesterGallagher (@Afirus) on CodePen.

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